VALNARIM

Valnarim is an ancient forest that insists upon being a jerk, its towering boughs wring their hands strangling the light, sound, and joy beneath a canopy older than your mom. It is a place of slow magic and primal hunger, where the trees grow over ruins (and runes probably), the earth swallows roads (nom nom nom), and something always seems to be droppin' eves just beyond the reach of torchlight.


VALNARIM is a hex crawl thing that I'm working through. Having never before done this sort of thing, I think it's going quite well. I know places exist for hosting this type of stuff, but I'm more comfortable tucking it away here.

It's basically going to be a 'town at the edge of a forest type thing' (typical), with a bunch of (initially) randomly generated scaffolding using Shadowdark's awesome guidelines. From there I started getting creative...

Margorf

*Update* I'm writing a bit about the aforementioned town named Margorf
Margorf clings to the edge of Valnarim like a stubborn ember that refuses to go dark, its crooked streets wrapped around the bones of a broken wizard’s tower. Built from scavenged stone and uneasy hope, the town survives on thin soil, stubborn goats, and the fragile glow of borrowed magic along the Old Road. Its people are wary, practical, and slow to giggles, yet quicker than most to bar a gate or shoulder a spear when the woods start to act up. Margorf is not yet lost—but whether it becomes a refuge or a ruin depends entirely on who chooses to stand for it. Ahem.